AI Insights · Timothy · April 2024
Top 5 iOS Sandbox Games in Africa: Q1 2024 Performance
Explore the performance of the top 5 sandbox games on iOS in Africa during Q1 2024, with key insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sandbox games on iOS in Africa showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Roblox from Roblox Corporation started the year with a weekly revenue of approximately $36.5K, which saw fluctuations throughout the quarter, peaking at around $40.9K in early March. Weekly downloads began at 13.5K and experienced a slight dip mid-quarter before rebounding to 13.7K by the end of March. Active users showed a minor decline from 213K to around 200K in February but recovered to 212K by the end of the quarter.
Block Craft 3D: Building Games by Wildlife Studios exhibited modest revenue figures, starting at $182 and ending the quarter at $198. Downloads saw a downward trend from 1.9K at the start to 1.6K mid-quarter before stabilizing. Active users decreased from 8.2K to 4.9K by early March but saw a recovery to 7.7K by the quarter's end.
MultiCraft — Build and Mine! from MultiCraft Studio started with a revenue of $112, which fell significantly, reaching a low of $2 before fluctuating around $10-$60. Downloads began at 1.2K, dropping to 539 in late February, then climbing back to 1.3K by the end of March. Active users followed a similar pattern, starting at 10.5K, dipping to 7.8K, and rising again to 10.3K.
Minecraft by Mojang showed steady revenue, starting at $4.9K and fluctuating between $2.3K and $3.5K. Downloads were relatively stable, beginning at 584 and ending at 661. Active users started the quarter at 37.7K, saw a peak of 43.2K at the end of January, and ended the quarter at 40.4K.
Mine Block: Planet Craft 3D from Playlabs, LLC had negligible revenue figures, with a few spikes in early February and late March. Downloads started at 788, dipped mid-quarter, and ended at 660. Active users began at 1.5K, dropped to 1.2K in February, and recovered to 1.5K by the end of March.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.